Map the real problem
Every project starts with questions, not screens: research, user flows and information architecture that expose where the risk actually lives. The start is the cheapest moment to be wrong, so I spend it deliberately.
UI/UX · AI Design Systems · Santiago, Chile
I'm Ignacio Arias — better known as Nachitz — a Product Design leader working at the intersection of product strategy, user experience, and execution. Nearly three decades of shipped work for global brands — with AI woven into how I design, not just what I design.
About
For more than 27 years I've designed digital products end to end, from research and flows to polished, scalable design systems, for brands like Google, American Express and Sony, fintech products across the world, and startups of every size. My recent focus is the messy, fascinating space where AI meets interface: designing patterns for generative features, agents and conversational flows.
I partner with product, engineering and business teams to solve complex problems, balancing user needs, business goals and technical constraints. I believe a good system is invisible: teams ship faster, products feel coherent, and users never have to think about why something works.
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Method
Every project starts with questions, not screens: research, user flows and information architecture that expose where the risk actually lives. The start is the cheapest moment to be wrong, so I spend it deliberately.
Foundations before features: tokens, components and interaction patterns that scale. The first screen is expensive; the system makes every screen after it faster, more consistent and easier to ship.
AI is embedded in my process, not bolted on. I use it to synthesize research, pressure-test flows and turn static mocks into working, coded prototypes in hours instead of weeks, so teams react to something real and decisions land earlier.
Design isn't done at handoff. I map components to code, review implementation and QA the edge states alongside engineers, so what reaches users is what we designed, down to the last interaction.
Before a line of production code, real users see a prototype that feels finished. Watching five people struggle teaches more than fifty opinions in a meeting. It's the cheapest iteration loop there is.
Launches begin the learning. I track how designs perform against the metrics they were meant to move: conversion, task success, support tickets. What we learn folds back into the system, so the next release starts ahead.
Experience
Leading design for payment and checkout experiences at one of Latin America's fastest-growing fintechs, where every removed step shows up directly in conversion. I own the design system that keeps a multi-product platform coherent across markets, define interaction patterns for AI-driven flows, and work day to day with product and engineering to take features from ambiguous idea to shipped, measured reality.
Led UI for financial apps serving clients around the world: from first concept, research and flows through to polished, shipped product. Set the visual direction and quality bar across projects, and built the reusable component foundations that let parallel client work move fast without drifting apart.
Seven years as a remote UI/UX collaborator on Expedia.com.au, designing product enhancements and campaign experiences for one of the world's largest travel platforms. Working async across time zones inside a mature, large-scale design organization taught me the discipline behind systems that hundreds of people build on.
A decade of independent work running alongside the roles above: creative direction and product design for corporates and startups through agencies like JESS3, Copypress, REDO Digital, Globant and Isobar. From brand-led campaign sites to product UI, it's where I learned to adapt fast to new industries, stacks and teams.
Brands
Product roles, agency partnerships and direct consulting have put my design in front of users at some of the world's most recognizable companies, across fintech, travel, entertainment, consumer goods and telecom.
Contact
Fluent in English, Spanish and Figma — and yes, a real human reads this inbox.
Built by hand, as claimed: three files, two typefaces, zero frameworks. Vanilla JS and CSS, WCAG-AA contrast in both themes, English and Spanish served from one dictionary, and a cursor made of the logo. The source is the case study: right-click, choose “View Page Source”, and read it.